Jan 31, 2007, 06:35 AM // 06:35
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#81
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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im sorry, but where is everyone when the time comes to complain about the crappy elites? you know the ones im talking about. the ones that wouldnt see the light of day in your skill bar. and trust me, necros have more than there fair share of bad elites. but as soon as anet gets one right, a few people start complaining overpowered?
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Jan 31, 2007, 07:30 AM // 07:30
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#82
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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Look, no matter where you go in PvP, you will never be prepared for everything. EVER.
Anything which ever becomes popular needs a nerf because people cant take it.
Inspired Hex is good an easy for hex removal, if you think Spoil Victor is the flavour of the month, you can predict you'll come across it. So be greatful you know what will happen to you out there. You can be prepared.
And should you ever come across Spoil Victor, be ready to put its condition in to play.
1. Run Away/Wait it off.
2. Make sure your health is lower when fighting.
Also, Spoil Victor isnt the ONLY hex in RA, take quick recharge anti-hexes or Hex Breaker, that way you cant be the target of ANY hex.
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Jan 31, 2007, 07:51 AM // 07:51
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#83
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Aegeroth
1. Run Away/Wait it off.
2. Make sure your health is lower when fighting.
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Easier said than done.
1. You'll have to wait for 20 seconds; Mean while, you team loses a member.
2. If your health is already lower, there's no way you're gonna win.
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Jan 31, 2007, 08:01 AM // 08:01
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#84
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Aeon_Xin
Glad to see alot more people coming in here to post that SV is a pain but not overpowered, almost started to doubt myself. I've been wrong before, once, back in '57
Still laughing at the fact that no reasonable explanation of why it's overpowered has surfaced.
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It is good as it is, yeah i get caught by it as well, and the only thing u have to do is cast spells on targets with more health, you will not be finishing of players in that case, but u put more pressure on to the opponents. sometimes i get hit a few times, but then that is not so bad, otherwise SV would be totally useless
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Jan 31, 2007, 08:04 AM // 08:04
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#85
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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true you can't be prepared for everything, and some people do not understand this...
As I see in AB everyone runs those retarded riposte wammos, and yes you play an actual pvp lets say a W/E shock axe war. realistically theres nothing much you can do either then switch targets or run like hell. Some people dont understand the logic and call you a "noob." now why is that.... As for spoil victor switch targets to one with more health then you?... take the guy out with a bang? lol
AB and RA isnt real pvp, you can't counter all their cookie cutter builds or there ettin farming builds >____________>.
When you are defeated, you are defeated.
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Jan 31, 2007, 08:11 AM // 08:11
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#86
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
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Quote:
Originally Posted by Aeon_Xin
Glad to see alot more people coming in here to post that SV is a pain but not overpowered, almost started to doubt myself. I've been wrong before, once, back in '57
Still laughing at the fact that no reasonable explanation of why it's overpowered has surfaced.
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Well I’m not going to say anything on SV, because u basically said all i wanted to say, but could not bother to.
I really admire u for stand up against 75% of the people on this forum that want to nerf everything they can’t win against...
Keep up the good work
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Jan 31, 2007, 08:58 AM // 08:58
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#87
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Quote:
Originally Posted by lightblade
Easier said than done.
1. You'll have to wait for 20 seconds; Mean while, you team loses a member.
2. If your health is already lower, there's no way you're gonna win.
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If you're really going to have to wait for 20 secs till that hex is removed the your team is mediocre at best.
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Jan 31, 2007, 05:28 PM // 17:28
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#88
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Emik
If you're really going to have to wait for 20 secs till that hex is removed the your team is mediocre at best.
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The person I was replying to, Aegeroth, said nothing about removing hex. So you shouldn't be basing your arguement on hex removal.
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Jan 31, 2007, 08:17 PM // 20:17
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#89
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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Quote:
Originally Posted by lightblade
Guilt have 2 second cast time, so it's more likely you'll be interrupted before you get to interrupt the Nec. Also, Guild have 30 seconds recharge, which still leaves time for SV to cast.
We're talking about a 4v4 situation that have one team w/ a SV nec and the other team doesn't. The teams may or may not have a monk with them.
That's caused by either continuous cast or continuious interrupt...it's like how Grasping Darkness in UW can interrupt 1/4 cast Protective Spirit.
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Guilt will most likely be used by a mesmer, which uses fast casting or is a bad mesmer. Now I have been reading your comments and most are pointless. One said: Melee vs a necro caster with SV means Melee dead. Well in my eyes, if you are a melee character and you die of SV you deserve to be killed by it because in my opinion that is a pretty noob move of you. SV isn't overpowered, maybe you should go and look at the skills that are actually overpowered before complaing about such an easy skill to counter.
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Jan 31, 2007, 08:26 PM // 20:26
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#90
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by The Hand Of Death
Guilt will most likely be used by a mesmer, which uses fast casting or is a bad mesmer. Now I have been reading your comments and most are pointless. One said: Melee vs a necro caster with SV means Melee dead. Well in my eyes, if you are a melee character and you die of SV you deserve to be killed by it because in my opinion that is a pretty noob move of you. SV isn't overpowered, maybe you should go and look at the skills that are actually overpowered before complaing about such an easy skill to counter.
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Fine...if I'm the melee char. and I don't get killed by SV. So I just stand there and watch my team get slaughtered by the SV team. In anyway, the SV team wins.
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Jan 31, 2007, 08:41 PM // 20:41
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#91
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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I love hwo everyone complains about any decent moves. u guys do realize that if anet nerfs every signle skill to absolute crap, there will then be some skills that are better than the aforementioned crap? will u be complaining about those crap then? all anet really needs to do is increase the recharge time on this cuz its the recharge time taht kills. keep it powerful so it will have a major imact, but dont make the recahrge time so overpowered that it completely dominates.
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Jan 31, 2007, 10:52 PM // 22:52
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#92
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Ascalonian Squire
Join Date: Sep 2006
Guild: Diversionary Tactics [DT]
Profession: R/Me
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Quote:
Originally Posted by Aeon_Xin
Glad to see alot more people coming in here to post that SV is a pain but not overpowered, almost started to doubt myself. I've been wrong before, once, back in '57
Still laughing at the fact that no reasonable explanation of why it's overpowered has surfaced.
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gee idk maybe because it can be kept on 3 people forever and can deal 200+ dmg in 2 seconds on a war or a caster w/o having a negative consequence on the caster. no other skill comes close to that, its ridiculous especialy at
10 en 1 cast 10 rech
thats simply ridiculous, and to say its not over powered is very nieve
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Feb 01, 2007, 03:37 PM // 15:37
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#93
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Banned
Join Date: Nov 2005
Profession: E/Me
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I didn't suggest people bring in a 55, I said that they could potentially own.
They're not overpowered, because there are a few ways to counter/disrupt/block/bypass them.
Alot of the pro-nerf arguments use words like "can" "if" and "in situation X"
Most of the ones that use always include "So I just stand there and..."
"If it can neutralize/be invincible against an entire class regardless of build, yes, it needs a nerf."
I agree, but that's simply not the case here.
I can make a W/mo or a W/me that would own SV. Because you can't, or choose not to, that's your own personal issue. In fact, I'd have to try to make a build that has no ability to combat casters.
http://gw.gamewikis.org/wiki/Divert_Hexes
Perfect counter for SV + Cover hex. 5 sec recharge. Smack the Necro a couple times, then use, as it heals when you use.
You can't truely compare SS and SV. But if you insist, SS has a higher damage potential in large numbers, and is unconditional. Both skills are balanced with each other imo, one is easier to outsmart though, that has nothing to do with balance, just adversary intelligence.
SS in pvp, if you get it on you and don't move away from your teamates you'll get unpopular in a hurry.
Is it annoying? yes
Is it powerful? yes
Is it impossible to counter/avoid/disrupt? no
The argument is stupid, based on a few single users ability/willingness to counter, not on a skill that's all dominating and cannot be stopped.
Anyways, I'm done, untill someone else replies directly to me, or atempts to twist what I say.
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Feb 06, 2007, 02:50 AM // 02:50
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#94
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by lightblade
^Hex Breaker have slower recharge than SV, reapplying SV is possible.
Holy Veil need upkeep cost, which is quite costly since you don't know when the hex will come.
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true.
but consider this; monk applies holy veil +hex breaker before battle.
they enter battle, and by the time they do, both are recharged again.
1 SV is cast, and broken, the next one cycles, and is broken immidiatly, as HB is applied right after the first shatter.
at this point the hexmancer has incurred +4 seconds of cast time from holy veils doubble caste time effect.
when the third SV is ready to be applied; its 2 second cast, will take effect 1 second AFTER hexbreaker is available for a third time.
the FOURTH cast of SV, it will finally be able to out-recharge hexbreaker, but then it will immidiatly be removed by holy veil; and the process repeats. SV, by itself, cannot be reapplied fast enough to go through both HV and HB.
a necro would have to fire off TWO cover hexes (one to fire through hexbreaker the other to cover holy veil), in addition to SV...making applying the hexes more energy inefficient than removing them.
granted, the monk has to heal simentaneously, which taxes their energy. but an experienced monk can easily get around this by first using HB and THEN HV.
overall, all the monk has to do is walk into battle with HB, then reapply the moment its broken to block out SV. and if SV ever actually gets on them; holy veil themselves, and then remove, since SV doesnt effect a self-caste.
SV is great when you can keep it down, but to suggest that its rigged, is a little out of the question.
its strong, but not overpowered.
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